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91% SEGMENTATION · −23% DEPTH ERROR · UNDER 90s / SCENE

One photograph in. A room you can walk through, out.

ATRIUM takes a single equirectangular (2:1) panorama, reconstructs a metric, textured 3D mesh of the room on a free Kaggle T4 GPU, and opens it as a first-person browser walkthrough — WASD and mouse on desktop, touch on mobile. No point clouds to clean, no photogrammetry rig, no paid compute anywhere in the loop.

INPUT
1
panorama, nothing else
SEGMENTATION
91%
indoor + outdoor scenes
DEPTH ERROR
−23%
vs off-the-shelf baselines
GPU COST
$0
Kaggle T4, orchestrated by API

A / THE PIPELINE

Local orchestration, borrowed GPU.

PANORAMA 2:1 FASTAPI + SSE KAGGLE T4 KERNELUNIK3D VIT-L DEPTH ROOM.GLB + META WALKTHREE.JS DEPTH IS PREDICTED ONCE, OVER THE WHOLE EQUIRECT, WITH UNIK3D'S NATIVE SPHERICAL CAMERA — NO CUBE-FACE STITCHING SEAMS.
Fig. A — upload → private Kaggle dataset → script kernel on T4 → GLB downloaded → first-person viewer with BVH collision.

B / ENGINEERING NOTES

Learned the hard way.

CODE ON GITHUB ↗ BACK TO EXP-003 PYTHON · PYTORCH · FASTAPI · THREE.JS